/******************************************************************************/
/* Return To Chaos - Dungeon definition file: Phantom                         */
/******************************************************************************/
/******************************************************************************/
/* Main Data                                                                  */
/*                                                                            */
/* The name of the dungeon as it will appear in the selection menu when       */
/* loading RTC and other basic details.                                       */
/******************************************************************************/
[Main Data]
NAME..........=(2 - PHANTOM)
AUTHOR........=(GEORGE GILBERT)
DATE..........=(DECEMBER 2003)
ENTRANCE......=(0,0,0,EAST)
IMPORT_TO.....=(0,0,0,EAST)
END_OF_GAME...=(NONE)
RESTRICT_RUNES=(FALSE)

[New - Bitmaps]
ADD	BITMAP_ICON_PHANTOM		FILE=(Modules\Examples\PhantomIcon.bmp)		SIZE=(32,32)	POSITION=(0,0)		SCALINGS=(1)	TRANSPARENT=(FALSE)
ADD	BITMAP_PHANTOM			FILE=(Modules\Examples\Phantom.bmp)		SIZE=(120,166)	POSITION=(0,166)	SCALINGS=(6)	TRANSPARENT=(TRUE)
ADD	BITMAP_PHANTOM_ATTACK		FILE=(Modules\Examples\PhantomAttack.bmp)	SIZE=(128,186)	POSITION=(0,186)	SCALINGS=(6)	TRANSPARENT=(TRUE)
REPLACE	BITMAP_SPELL_FIREBALL		FILE=(Modules\Examples\Fireball.bmp)		SIZE=(84,74)	POSITION=(0,0)		SCALINGS=(6)	TRANSPARENT=(FALSE)

[New - Sounds]
ADD	SOUND_PHANTOM_ATTACK		FILE=(Modules\Examples\PhantomAttack.wav)	BUFFERS=(2)

[New - Objects]
ADD	MONSTER_PHANTOM	CLONES=(MONSTER_GHOST)	ICONS=(BITMAP_ICON_PHANTOM,NULL)	BITMAPS=(FRONT:BITMAP_PHANTOM,BACK:BITMAP_PHANTOM,SIDE:BITMAP_PHANTOM,ATTACK:BITMAP_PHANTOM_ATTACK)	METHODS=(ATTACK_METHOD_FIREBALL_SMALL,ATTACK_METHOD_LIGHTNING_SMALL)	SOUNDS=(ATTACK:SOUND_PHANTOM_ATTACK)	NAME=(PHANTOM)

/******************************************************************************/
/* Graphics - Entrance                                                        */
/*                                                                            */
/* Unique identifiers for the graphics that make up the dungeon entrance      */
/* screen.                                                                    */
/******************************************************************************/
[Graphics - Entrance]
BACKGROUND...=(BITMAP_ENTRANCE_BACKGROUND_DM)
FOREGROUND...=(NULL)
DOOR_LEFT....=(BITMAP_ENTRANCE_DOOR_LEFT_RAILINGS)
DOOR_RIGHT...=(BITMAP_ENTRANCE_DOOR_RIGHT_RAILINGS)
SWITCH_ENTER.=(BITMAP_ENTRANCE_SWITCH_ENTER_DM)
SWITCH_RESUME=(BITMAP_ENTRANCE_SWITCH_RESUME_DM)
SWITCH_QUIT..=(BITMAP_ENTRANCE_SWITCH_QUIT_DM)

/******************************************************************************/
/* Graphics - Wall Sets                                                       */
/*                                                                            */
/* Unique identifiers for the graphics that make up the user interface.       */
/******************************************************************************/
[Graphics - Interface]
BACKGROUND...=(NULL)
ARROWS_UP....=(BITMAP_INTERF_ARROWS_UP)
ARROWS_DOWN..=(BITMAP_INTERF_ARROWS_DOWN)
WEAPON_BOXES.=(BITMAP_INTERF_WEAPON_BOXES)
WEAPON_READY.=(BITMAP_INTERF_WEAPON_READY)
WEAPON_HIT...=(BITMAP_INTERF_WEAPON_HIT)
RUNE_SELECTOR=(BITMAP_INTERF_RUNE_SELECTOR)
CHAR_STATS...=(BITMAP_INTERF_CHAR_STATS)
CHAR_PORTRAIT=(BITMAP_INTERF_CHAR_PORTRAIT)
CHAR_DEAD....=(BITMAP_INTERF_CHAR_DEAD)

/******************************************************************************/
/* Graphics - Wall Sets                                                       */
/*                                                                            */
/* Unique identifiers for the graphics that make up the walls.                */
/******************************************************************************/
[Graphics - Wall Sets]
NAME=(WALLSET_DEFAULT)
WALL_01=(BITMAP_WALL_01_MAIN,BITMAP_WALL_01_ALT)
WALL_02=(BITMAP_WALL_02_MAIN,BITMAP_WALL_02_ALT)
WALL_03=(BITMAP_WALL_03_MAIN,BITMAP_WALL_03_ALT)
WALL_04=(BITMAP_WALL_04_MAIN,BITMAP_WALL_04_ALT)
WALL_05=(BITMAP_WALL_05_MAIN,BITMAP_WALL_05_ALT)
WALL_06=(BITMAP_WALL_06_MAIN,BITMAP_WALL_06_ALT)
WALL_07=(BITMAP_WALL_07_MAIN,BITMAP_WALL_07_ALT)
WALL_08=(BITMAP_WALL_08_MAIN,BITMAP_WALL_08_ALT)
WALL_09=(BITMAP_WALL_09_MAIN,NULL)
WALL_10=(BITMAP_WALL_10_MAIN,BITMAP_WALL_10_ALT)
WALL_11=(BITMAP_WALL_11_MAIN,NULL)
WALL_12=(BITMAP_WALL_12_MAIN,BITMAP_WALL_12_ALT)
WALL_13=(BITMAP_WALL_13_MAIN,NULL)
WALL_RF=(BITMAP_WALL_RF_MAIN,NULL,NULL,NULL)
WALL_FL=(BITMAP_WALL_FL_MAIN,NULL,NULL,NULL)

/******************************************************************************/
/* Description                                                                */
/*                                                                            */
/* Text description of the dungeon as it will appear in the game.             */
/******************************************************************************/
[Description]
BACKGROUND=(BITMAP_INTERF_DESCRIPTION)
TITLE.....=(PHANTOM)
BODY......=(A SAMPLE DUNGEON SHOWING HOW\TO CLONE A MONSTER)
CREDIT....=(BY GEORGE GILBERT\DECEMBER 2003)

/******************************************************************************/
/* Characters                                                                 */
/*                                                                            */
/* Definitions of all the champions for use in mirrors or the party.          */
/******************************************************************************/
[Characters]
CHARACTER_ZED	NAME=(ZED)	TITLE=(DUKE OF BANVILLE)	GENDER=(M)	STATS=(999,999,999)	EXP=(15.0,15.0,15.0,15.0)	ATTRS=(255,255,255,255,255,255)	PORTRAIT=(BITMAP_PORTRAIT_ZED)

/******************************************************************************/
/* Party                                                                      */
/*                                                                            */
/* Starting members of the party                                              */
/******************************************************************************/
[Party]
CHARACTER_ZED

/******************************************************************************/
/* Layout                                                                     */
/*                                                                            */
/* Definitions of all the levels in the dungeon.                              */
/******************************************************************************/
[Layout]

; Level 0
WALLSET=(WALLSET_DEFAULT)
LIGHT_LEVEL=(100)
OFFSET=(0,0)
SIZE=(7,7)
1111111
1111111
1111111
1111111
1111111
1111111
1111111

/******************************************************************************/
/* Items                                                                      */
/*                                                                            */
/* Definitions of all the items found in the dungeon.                         */
/******************************************************************************/
[Items]

1000	MONSTER_PHANTOM			6	6	0	CENTRE		HEALTH=(10)

2000	FLOORITEM_PILLAR		3	3	0	
2001	FLOORITEM_PILLAR		2	2	0	
2002	FLOORITEM_PILLAR		2	4	0	
2003	FLOORITEM_PILLAR		4	2	0	
2004	FLOORITEM_PILLAR		4	4	0	
